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- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
- max_trace_level 5
-
- camera {
- location <0 0 -10.0>
- direction <0.0 0.0 1.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- look_at <0 0 0>
- }
-
- // Light source
- object { light_source { <5 10 -30> color White }}
-
- /* Texture declarations for object 'SKULL2' */
- #declare SKULL2_C1 = texture {
- ambient 0.1
- diffuse 0.7
- phong 1.0
- phong_size 70.0
- color red 1.000 green 1.000 blue 1.000
- }
-
- composite { /* All Objects */
- #include "SKULL2.inc"
- rotate <-90 180 0>
- translate <0 2.5 0>
-
- /*
- Scene extents
- X - Min: -2.7700 Max: 2.4500
- Y - Min: -2.9100 Max: 2.1100
- Z - Min: -4.8600 Max: 0.0800
- */
- }
-
-